Role: Content Producer / Unreal Engine Playback Client: Volvo Type: Corporate Film / XR Volume / Real-Time Production
Brief To support Volvo’s new CEO in delivering a global address outlining the company’s electric future, using immersive XR environments to elevate messaging around innovation and safety.
Contribution and Approach I liaised closely with the production company during pre-production, preparing Unreal Engine environments and ensuring all assets were optimised for real-time playback. On site, I supervised XR content delivery and recorded real-time camera movements, providing an accurate foundation for later compositing and VFX integration.
I ensured consistency across lighting, plate integration, and spatial continuity, enabling the final output to blend 3D Unreal environments and 2D live-action plates seamlessly.
Outcome • Delivered a polished executive communication asset with cinematic visual quality • Provided streamlined data and camera records for a faster, cleaner post-production pipeline
Dandelion+Burdock - Unreal Engine Environment development & particle simulation.